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Geomorph is not that. But when combined with Blender, it comes pretty darn close to Terragen Classic.
Geomorph was originally designed to aid terrain generation in POV-Ray, but in turn POV-Ray didn't quite catch on, and what's left is a pretty good height field generator. Currently it can generate only three kinds of terrain, but I do hope that the authors will finally implement libnoise and add much more possibilities to the program.
And frankly, lack of diverse algorithms is the only downside to this piece of software.
Blender usage:
Geomorph → Blender ( Sufficiently subdivided mesh, into Displace modifier ).

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